Regardless, if you know Japanese (either fluent or not), definitely check them out.Īs for Breath of Fire II, I know the fan translations that are out there fix a lot of the issues that were present in the old one. I don't believe PoPoRogue has been translated in any capacity, however. PoPoLoCrois and it's sequel, II, have proper translations conducted by fans, just no way to properly insert them into the game. So it's still worth checking out the original games.ĭue to difficulties with how the games were designed, translation efforts have been difficult and it's been halted for awhile.
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While there is the PSP version of the first two games, it doesn't include PoPoRogue, and they heavily condense most of the first game. Iunno if this was helpful, but I don't get the opportunity to talk about them a lot since no one has played them lol.ĭefinitely PoPoLoCrois series. The cutscenes can be on the wordy side, but thankfully the worlds underpinning them are genuinely interesting, and they do their best to make all the non-story, character building stuff optional (and there is a lot of it). Dragon Shadow Spell is my favourite, but Eternal Poison (which has an English release from Atlus) and Sacred Blaze are enjoyable too. Their standalone titles are all fine to jump into though. The Swordcraft Story GBA games are unrelated ARPGs that are randomly addictive as hell (and available in English).īlack/Matrix is a similar thing, where though the first isn't close to the best game, it's probably best to experience them in release order. 2 is very much a sequel to 1, 3 isn't the best (but is still fun), 4 is great but references the other games a lot, and 6 is a crossover story with characters all across the franchise. If that sounds neat and you want to jump into Summon Night, I'd suggest 1 or 5 (which technically was made after the company went under (by a successor that was Flight-Plan in all but name :P)). So even if a particular story battle is easy (because you've done too much optional stuff or whatever), it's still pretty engaging to beat it in x turns, without a specific character taking any damage, and so on. I can't really single out a particular title that does this better than any other, outside of saying that Summon Night as a franchise has a really satisfying system where they tie those bonus objectives into earning a resource that earns you party wide modifiers, secrets, etc. Probably the best way to describe the map design in their games is Disgaea, but with better (and oftentimes multiple bonus) objectives. I already checked most of the games mentioned here and didn't find it.Īnd yea I know, there are lots of "mights" and "maybes" in that paragraph which doesn't help, but this game has randomly popped back in my mind and now I have to satisfy my curiosity. If anybody has any ideas then let me know. It might have featured an isometric camera, but don't hold me to that. I also vaguely recall the game having a steampunk (to an extent anyway) aesthetic. There might have been an airship or some kind of aerial vehicle on the cover too. What I do vividly remember was its cover art, which was this really striking image of what I assume was the whole central cast, maybe ten people or so, and it was hand drawn in a non-cutesy anime style. I think it was a PS1 game, but I'm not 100% certain. Recently I've been thinking back on a Japanese and untranslated game that I saw mentioned on Gaf a few years back, but I've totally forgotten the name of it, and my memory is hazy on other details about it too. This is probably a suitable thread to ask, so here goes.